AoeStats
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African Clearing

505164707Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 32m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Tupi · Costa Rica
1613
+14
🇦🇷 Jurchens · Argentina
1580
+16
🇦🇷 Magyars · Argentina
1568
+16
🇺🇸 Koreans · United States
1515
+19
🇧🇷 Bulgarians · Brazil
1609
-18
🇲🇽 Bengalis · Mexico
1577
-16
🇲🇽 Franks · Mexico
1569
-16
🇨🇦 Celts · Canada
1545
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 1,857 11:47 22:03 — ⚔ Scout Rush
55 1,776 14:01 18:11 — ⛏ Fast Castle
52 1,685 13:29 17:15 — ⛏ Fast Castle
48 1,526 15:05 18:49 — ⛏ Fish Boom FC
41 1,316 12:25 16:20 — ⛏ Fast Castle
41 1,304 11:32 20:07 — ⚔ Scout Rush
34 1,083 13:05 17:06 — ⛏ Fast Castle
27 865 16:41 22:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,920 7,067 3,210 300 17,497 17,456
6,875 6,635 2,470 1,000 16,980 16,983
7,050 5,416 2,020 2,350 16,836 17,505
4,575 8,948 2,135 950 16,608 16,576
6,955 6,256 750 1,310 15,271 15,778
7,150 4,502 2,005 750 14,407 15,680
7,735 3,915 1,850 205 13,705 13,668
5,235 5,618 935 330 12,118 12,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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