AoeStats
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Hill Fort

506520243Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 44m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,813 10:07 17:31 44:23 ⛏ Fast Castle
27 1,208 10:57 21:40 39:52
25 1,121 9:59 22:16 38:27 ⛏ Fast Castle
24 1,068 11:10 17:26 40:47 ⛏ Fast Castle
24 1,088 10:44 19:15 38:49 ⛏ Fast Castle
20 910 10:41 16:09 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,190 17,365 8,860 1,700 45,115 57,808
15,365 14,665 8,190 2,360 40,580 44,506
14,900 14,800 4,715 2,270 36,685 42,819
16,075 6,711 12,140 1,130 36,056 36,562
15,010 12,680 4,425 2,000 34,115 42,517
14,655 8,050 6,920 1,600 31,225 33,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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