AoeStats
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Black Forest

506444200Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Lithuanians · Belgium
920
+15
🇫🇷 Turks · France
853
+18
🇩🇪 Bulgarians · Germany
912
-17
🇪🇸 Spanish · Spain
885
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,952 16:13 24:41 31:34 ⛏ Fish Boom FC into Fast Imp
31 1,773 10:30 19:47 34:34 ⛏ Fast Castle
29 1,678 16:21 21:45 39:38 ⚔ Drush FC
16 886 15:01 27:55 45:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,740 10,090 18,420 2,900 55,150 65,425
25,050 21,096 5,755 2,235 54,136 59,507
17,850 9,288 11,800 4,000 42,938 48,757
18,335 13,171 6,785 2,790 41,081 50,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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