AoeStats
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Team Islands

503375980Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 52m 51s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vikings · Belgium
881
+11
🇳🇱 Portuguese · Netherlands
837
+13
🇸🇰 Italians · Slovakia
773
-12
🇸🇰 Vikings · Slovakia
773
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,644 10:37 18:10 32:50 ⛏ Fast Castle
26 1,379 9:56 21:33 35:19 ⛏ Fish Boom FC
20 1,081 11:30 21:25 36:07 ⛏ Fish Boom
20 1,051 11:29 26:00 40:13 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
23,745 20,855 10,647 3,615 58,862 78,677
21,020 12,525 7,465 5,150 46,160 58,645
15,015 14,840 11,415 1,800 43,070 43,721
17,245 11,255 5,315 3,170 36,985 42,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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