AoeStats
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African Clearing

510407160Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 39m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
879
+17
🇦🇷 Khmer · Argentina
858
+17
🇦🇷 Italians · Argentina
851
+18
🇦🇷 Japanese · Argentina
816
+18
🇨🇴 Huns · Colombia
929
-19
🇱🇺 Burgundians · Luxembourg
922
-19
🇨🇿 Magyars · Czechia
855
-16
🇨🇦 Vikings · Canada
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,324 14:54 18:55 — ⛏ Fast Castle
24 950 17:23 24:16 30:37 ◆ FC into Fast Imp
22 859 15:55 24:04 — ⚔ Archer Rush
21 838 15:19 23:59 — ⚔ Scout Rush
20 777 14:24 24:09 37:39
17 675 14:14 31:41 — ⚔ Archer Rush
15 582 15:23 21:16 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,450 7,796 2,225 1,600 21,071 21,259
7,450 6,504 4,060 950 18,964 23,564
7,575 6,334 3,205 1,700 18,814 21,019
7,410 6,450 2,175 1,095 17,130 17,468
8,225 4,300 2,645 400 15,570 15,443
4,225 4,790 3,690 200 12,905 15,069
5,135 3,580 400 350 9,465 10,807
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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