AoeStats
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Black Forest

510403004Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 2m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
957
+11
🇱🇺 Burgundians · Luxembourg
895
+14
🇺🇸 Bohemians · United States
870
+15
🇺🇸 Celts · United States
781
+19
🇷🇺 Chinese · Russia
867
-16
🇬🇧 Persians · United Kingdom
856
-15
🇨🇿 Bohemians · Czechia
837
-14
🇷🇺 Jurchens · Russia
825
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 118 — — —
39 109 — — —
28 78 — — —
18 51 — — —
15 41 — — —
5 14 — — —
3 9 — — —
3 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 0 0 0 350 150
200 50 50 0 300 0
200 50 0 0 250 239
100 54 50 0 204 182
200 0 0 0 200 140
50 21 50 0 121 59
0 0 0 0 0 175
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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