AoeStats
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Fortress

508008375Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 32m 44s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
820
+16
🇷🇺 Wei · Russia
813
+16
🇹🇼 Britons · Taiwan
867
-18
🇪🇸 Poles · Spain
772
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 924 8:34 13:13 22:44 ⛏ Fast Castle
20 668 8:44 12:16 26:35 ⛏ Fast Castle
15 500 7:56 13:34 — ⚔ FC into Archers
12 392 11:15 20:59 26:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,660 7,570 3,795 2,960 24,985 31,029
9,360 8,170 4,280 200 22,010 28,198
9,225 6,105 5,950 110 21,390 24,988
8,395 6,070 1,870 785 17,120 24,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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