AoeStats
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Arena

504142511Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 45m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
854
+13
🇨🇱 Japanese · Chile
853
+13
🇵🇪 Persians · Peru
827
-15
🇵🇪 Bohemians · Peru
746
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,274 10:59 23:58 41:39 ⚔ Drush
27 1,256 10:29 17:59 38:38 ⛏ Fast Castle
20 904 11:07 20:32 29:18 ⛏ Fast Castle
14 655 11:00 19:03 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,780 10,490 8,045 2,815 37,130 39,721
10,335 9,705 8,610 1,430 30,080 37,629
10,795 8,890 5,575 2,085 27,345 29,719
5,325 5,920 3,140 1,500 15,885 19,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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