AoeStats
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Arena

504105586Analyzed
2v2 RM · 27d ago on Sep 3, 2026· 57m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Aztecs · Czechia
898
+15
🇩🇪 Franks · Germany
860
+16
🇨🇱 Turks · Chile
869
-15
🇨🇱 Koreans · Chile
869
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,506 10:20 17:35 36:41 ⛏ Fast Castle
18 1,057 10:10 22:35 37:24 ⚔ Scout Rush
18 1,046 13:37 19:13 30:10 ⛏ Fast Castle
17 954 11:07 19:04 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,165 14,165 16,380 6,695 69,405 74,940
22,580 14,630 13,380 3,655 54,245 63,023
19,885 14,315 18,125 1,500 53,825 62,755
13,080 15,365 9,885 2,175 40,505 42,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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