AoeStats
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Arena

509307612Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1641
+12
🇨🇳 Spanish · China
1582
+14
1481
+19
🇨🇳 Dravidians · China
1456
+20
🇦🇺 Italians · Australia
1606
-19
🇮🇱 Khmer · Israel
1589
-18
1541
-16
🇨🇳 Ethiopians · China
1440
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,877 9:56 13:24 28:28 ⛏ Fast Castle
51 2,522 10:28 14:28 29:50 ⛏ Fast Castle
49 2,383 10:40 14:53 28:31 ⛏ Fast Castle
46 2,265 10:05 13:47 28:52 ⛏ Fast Castle
41 2,002 10:45 14:23 33:36 ⛏ Fast Castle
36 1,778 12:42 17:25 38:30 ⛏ Fast Castle
34 1,671 11:00 15:12 28:09 ⛏ Fast Castle
29 1,437 10:12 13:30 28:27 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,695 40,525 15,190 3,080 97,490 101,923
32,630 31,065 14,920 3,160 81,775 92,877
22,060 29,525 16,815 1,020 69,420 93,011
30,975 14,575 18,530 1,505 65,585 71,605
23,835 26,505 7,365 4,630 62,335 69,634
30,320 8,860 19,515 1,500 60,195 61,462
13,950 15,640 9,335 2,850 41,775 45,740
14,600 12,765 4,920 3,450 35,735 38,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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