AoeStats
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Black Forest

509161948Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 3m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1623
+10
🇪🇸 Romans · Spain
1498
+15
🇨🇳 Britons · China
1489
+16
🇨🇳 Turks · China
1434
+17
🇨🇿 Mongols · Czechia
1520
-16
🇹🇷 Franks · Türkiye
1500
-15
🇩🇪 Spanish · Germany
1472
-14
🇫🇷 Persians · France
1440
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 236 — — —
49 171 — — —
48 170 — — —
48 168 — — —
46 163 — — —
44 155 — — —
36 128 — — —
22 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 150 0 0 750 628
550 130 50 0 730 655
600 78 50 0 728 743
550 100 0 0 650 565
400 127 0 0 527 293
400 100 0 0 500 334
350 100 0 0 450 396
200 42 50 0 292 237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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