AoeStats
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Oasis

509148610Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 51m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1629
+10
🇺🇦 Saracens · Ukraine
1444
+18
🇺🇸 Poles · United States
1442
+18
1425
+18
🇦🇷 Wei · Argentina
1526
-18
🇦🇷 Koreans · Argentina
1478
-16
🇦🇷 Shu · Argentina
1471
-15
🇩🇪 Cumans · Germany
1455
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,144 8:51 22:06 39:19 ⚔ Scout Rush
48 2,460 10:22 28:03 39:16 ⚔ Archer Rush
44 2,245 8:59 22:04 36:10 ⚔ Scout Rush
37 1,912 9:39 20:24 37:26 ⛏ Fast Castle
34 1,727 9:12 22:41 40:04 ⚔ Scout Rush
32 1,641 8:53 24:25 43:22 ⚔ Archer Rush
31 1,565 11:39 29:53 40:08 ⚔ Skirmisher Rush
30 1,514 9:38 27:05 41:21 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,300 21,317 23,215 3,565 90,397 94,146
48,015 9,279 22,035 2,275 81,604 90,084
23,720 19,195 7,145 1,780 51,840 58,800
22,830 13,850 9,490 4,620 50,790 53,880
23,900 12,670 12,235 1,400 50,205 53,396
10,850 15,969 13,365 1,560 41,744 45,463
10,775 13,062 4,585 1,350 29,772 33,561
9,035 8,517 1,925 4,135 23,612 26,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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