AoeStats
← muelaluis19

Coastal Forest

510639846Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 31m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
737
+14
🇵🇪 Bulgarians · Peru
727
+14
🇦🇺 Goths · Australia
697
-14
🇨🇴 Franks · Colombia
697
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,005 13:31 30:07 — ⚔ Drush
23 735 12:22 19:51 — ⛏ Fast Castle
14 439 10:53 — —
13 395 15:28 — — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,675 4,835 2,685 0 18,195 19,730
8,225 3,925 1,395 0 13,545 15,947
5,405 3,715 1,150 850 11,120 11,667
3,975 2,425 130 375 6,905 8,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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