AoeStats
← muelaluis19

Black Forest

510624224Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
705
+16
🇵🇪 Bulgarians · Peru
695
+16
🇦🇷 Magyars · Argentina
707
-17
🇦🇷 Bohemians · Argentina
683
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,960 10:24 28:33 43:46 ⚔ Archer Rush
24 1,216 13:23 25:34 38:39 ⚔ Drush FC
21 1,068 15:38 22:31 37:26 ⛏ Fast Castle
13 628 15:08 27:56 42:46 ⚔ Drush into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,140 13,957 11,635 2,975 45,707 48,376
12,660 12,890 4,100 875 30,525 31,713
8,690 10,219 6,710 1,500 27,119 31,051
10,310 8,676 4,580 1,255 24,821 25,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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