AoeStats
← muelaluis19

MegaRandom

510480278Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 52m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
826
+12
🇻🇳 Vietnamese · Vietnam
782
+27
🇲🇽 Khmer · Mexico
738
-13
🇵🇪 Bulgarians · Peru
727
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,436 11:54 22:34 35:53 ⚔ Scouts into Archers
22 1,131 12:39 27:03 40:48 ⚔ Skirmisher Rush
22 1,129 13:05 19:30 30:52 ⛏ Fast Castle
19 1,000 14:59 31:01 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
19,375 10,845 8,465 2,455 41,140 46,238
11,830 10,773 5,435 1,500 29,538 45,002
10,360 8,640 4,605 1,825 25,430 26,024
7,555 11,092 1,715 2,140 22,502 23,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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