AoeStats
← muelaluis19

Nomad

510475603Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 66m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
770
+15
🇲🇽 Romans · Mexico
710
+18
🇲🇽 Persians · Mexico
755
-17
🇵🇪 Sicilians · Peru
743
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,867 13:41 25:04 40:55 ⛏ Fish Boom
22 1,440 17:43 25:51 — ⛏ Fast Castle
21 1,358 17:28 32:38 — ⛏ Fish Boom FC
12 763 28:18 52:18 —

Resources

Player Food Wood Gold Stone Spent Collected
21,410 16,181 9,390 4,075 51,056 74,987
8,750 14,912 3,545 2,075 29,282 30,647
9,010 12,163 4,860 1,610 27,643 44,249
7,935 8,568 2,840 2,225 21,568 21,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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