AoeStats
← HydroAoE

Arena

504426652Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 47m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1001
+13
🇩🇪 Celts · Germany
958
+15
🇳🇿 Persians · New Zealand
1001
-17
🇬🇧 Berbers · United Kingdom
856
-30
Player eAPM Actions Feudal Castle Imperial Opening
23 1,095 10:27 15:38 31:17 ⛏ Fast Castle
21 1,012 10:18 15:17 32:01 ⛏ Fast Castle
20 945 11:34 17:03 31:27 ⛏ Fast Castle
10 500 12:50 18:02 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,760 18,055 13,315 2,150 56,280 64,675
19,765 13,350 8,410 2,785 44,310 55,289
20,675 12,860 9,260 1,500 44,295 53,275
17,940 10,885 7,530 2,300 38,655 46,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.