AoeStats
← HydroAoE

Nomad

504421472Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 35m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
987
+14
🇩🇪 Dravidians · Germany
943
+15
🇨🇴 Celts · Colombia
952
-44
🇨🇳 Mongols · China
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,210 14:15 18:33 — ⚔ Fish Boom FC into Archers
21 728 15:09 20:09 — ⛏ Fish Boom FC
16 547 13:06 21:12 34:24 ⛏ Fish Boom FC
7 245 28:01 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,685 10,005 3,940 930 24,560 24,684
10,205 6,507 3,480 1,645 21,837 22,601
4,965 5,270 1,180 850 12,265 13,992
3,325 1,835 870 105 6,135 6,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.