AoeStats
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Team Islands

503560714Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 37m 2s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1009
+15
🇩🇪 Berbers · Germany
937
+19
🇨🇳 Portuguese · China
888
+21
🇪🇸 Celts · Spain
1108
-23
🇹🇼 Cumans · Taiwan
1088
-22
🇹🇼 Malians · Taiwan
792
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,285 11:04 22:12 — ⚔ Archer Rush
35 1,310 11:25 19:19 32:47 ⛏ Fish Boom FC
24 889 13:26 19:54 27:15 ⛏ Fish Boom FC into Galleys
24 877 12:31 22:21 — ⛏ Fish Boom FC
19 686 10:52 16:44 — ⛏ Fish Boom FC
19 700 11:13 26:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,675 16,175 9,570 1,500 35,920 39,311
14,135 8,565 2,775 100 25,575 33,454
11,575 8,800 4,285 405 25,065 29,684
6,125 13,050 930 1,600 21,705 36,328
7,070 7,185 3,285 1,300 18,840 22,445
5,535 6,530 1,795 995 14,855 16,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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