AoeStats
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Yucatan

503367943Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 47m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1054
+12
🇪🇸 Portuguese · Spain
965
+16
🇩🇪 Khmer · Germany
972
-14
🇩🇪 Mongols · Germany
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,648 10:55 18:24 39:39 ⚔ Archer Rush
23 1,096 11:53 16:19 37:06 ⛏ Fast Castle
19 882 13:09 17:51 — ⛏ Fast Castle
18 880 10:49 16:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,125 14,203 10,025 2,380 41,733 44,107
15,215 15,488 5,955 3,550 40,208 48,581
13,525 8,110 8,115 1,730 31,480 34,534
7,610 10,555 2,780 2,455 23,400 25,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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