AoeStats
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Nomad

507825941Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 44m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Huns · Norway
1120
+17
🇳🇴 Spanish · Norway
1117
+17
🇨🇿 Britons · Czechia
1141
-17
🇨🇿 Mongols · Czechia
1130
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,156 14:03 20:57 34:47 ⚔ Fish Boom into Drush into Archers into Skirms
21 918 13:24 26:12 — ⚔ Fish Boom into M@A into Archers into Skirms
21 935 13:33 20:21 43:31 ⛏ Fish Boom FC
17 754 14:04 18:01 37:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,660 11,900 8,210 1,725 31,495 33,788
11,760 9,690 4,045 2,275 27,770 30,551
11,195 6,815 5,430 3,550 26,990 29,382
11,015 10,564 3,885 1,150 26,614 29,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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