AoeStats
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Arena

508281079Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 47m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Turks · Switzerland
1395
+13
🇮🇳 Franks · India
1376
+14
🇨🇭 Japanese · Switzerland
1216
+20
🇨🇭 Bohemians · Switzerland
1139
+24
🇫🇷 Gurjaras · France
1348
-19
🇨🇭 Georgians · Switzerland
1317
-18
🇺🇦 Teutons · Ukraine
1316
-18
🇧🇷 Vietnamese · Brazil
1274
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,835 11:40 15:50 30:15 ⛏ Fast Castle
38 1,794 10:35 14:17 27:15 ⛏ Fast Castle
37 1,726 13:20 17:09 28:02 ⛏ Fast Castle
33 1,552 10:59 15:05 35:39 ⛏ Fast Castle
31 1,466 10:50 15:34 28:03 ⛏ Fast Castle
31 1,481 10:42 15:08 34:35 ⛏ Fast Castle
28 1,304 10:06 16:15 32:33 ⛏ Fast Castle
16 760 10:51 18:45 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,465 19,880 22,145 4,205 73,695 85,299
36,705 13,025 11,120 850 61,700 69,046
32,225 11,715 13,720 1,600 59,260 68,365
22,275 25,882 2,505 7,260 57,922 63,556
23,000 23,125 8,785 900 55,810 62,089
15,250 12,145 11,200 2,925 41,520 49,212
15,520 11,015 7,790 2,290 36,615 40,840
10,965 10,178 3,405 1,450 25,998 27,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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