AoeStats
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Arena

510111882Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 67m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1243
+12
🇹🇷 Turks · Türkiye
1220
+13
🇨🇳 Burgundians · China
1073
+20
🇬🇧 Hindustanis · United Kingdom
1069
+19
🇨🇳 Sicilians · China
1207
-18
🇨🇳 Khmer · China
1159
-16
🇹🇼 Cumans · Taiwan
1147
-16
🇮🇳 Britons · India
1095
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,621 10:29 15:05 29:54 ⛏ Fast Castle
38 2,576 10:37 14:45 32:05 ⛏ Fast Castle
36 2,419 12:24 27:34 34:30
33 2,228 10:06 24:04 37:43 ⚔ Tower Rush
29 1,955 11:45 20:33 27:55 ⛏ Fast Castle
26 1,737 9:56 14:25 32:32 ⛏ Fast Castle
25 1,681 11:18 16:18 31:36 ⛏ Fast Castle
25 1,703 10:29 14:28 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,100 56,245 19,965 2,350 146,660 166,979
46,935 31,465 33,560 1,855 113,815 140,357
48,480 35,815 18,395 2,260 104,950 114,134
42,110 37,085 18,270 4,640 102,105 105,562
44,130 29,160 19,545 4,045 96,880 98,619
41,040 24,469 19,010 3,850 88,369 101,682
42,315 27,545 11,290 2,955 84,105 91,639
16,300 23,935 19,910 5,600 65,745 81,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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