AoeStats
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Arabia

505545686Analyzed
1v1 RM · 23d ago on Sep 9, 2026· 74m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1442
+19
🇪🇸 Byzantines · Spain
1506
-19
Player eAPM Actions Feudal Castle Imperial Opening
68 5,061 10:01 20:11 38:31 ⚔ Archer Rush
26 1,957 9:53 17:05 43:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,695 32,725 24,285 3,905 111,610 112,930
54,195 29,933 20,035 3,020 107,183 111,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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