AoeStats
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Highland

505594779Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 20m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1139
+15
🇺🇸 Celts · United States
1138
+15
🇺🇸 Sicilians · United States
1129
+15
🇺🇸 Romans · United States
1135
-16
🇹🇼 Japanese · Taiwan
1130
-16
🇲🇽 Georgians · Mexico
1054
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 876 10:30 — — ⚔ Fish Boom into Scouts
25 503 11:35 — — ⛏ Fish Boom into Galleys
25 508 9:44 17:52 — ⛏ Fast Castle
25 509 9:12 19:14 — ⚔ Archer Rush
23 469 12:15 — — ⛏ Fish Boom FC
21 420 11:59 19:24 — ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,995 3,200 510 0 7,705 8,406
4,285 2,560 715 0 7,560 8,935
3,500 2,992 620 175 7,287 7,099
2,725 3,161 305 170 6,361 7,763
3,375 2,632 250 65 6,322 9,081
3,540 2,008 575 80 6,203 7,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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