AoeStats
← jaydon9944

MegaRandom

505586236Analyzed
3v3 RM · 24d ago on Sep 10, 2026· 60m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1226
+13
🇨🇱 Dravidians · Chile
1156
+16
🇺🇸 Georgians · United States
1112
+18
🇺🇸 Bengalis · United States
1155
-16
🇺🇸 Khmer · United States
1154
-16
🇺🇸 Sicilians · United States
1144
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,456 9:22 19:16 38:14 ⛏ Fish Boom FC
33 2,021 10:44 18:03 33:47 ⚔ Drush FC
32 1,916 10:06 18:17 41:46 ⛏ Fast Castle
26 1,592 10:22 15:45 32:42 ⛏ Fast Castle
21 1,272 9:24 21:51 34:50 ⚔ Scout Rush
16 992 10:08 15:26 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,735 26,330 11,510 3,750 80,325 83,166
34,840 20,169 13,855 4,255 73,119 84,408
28,675 16,950 15,665 2,250 63,540 67,702
26,980 11,853 13,485 2,500 54,818 55,479
22,405 19,151 8,010 2,450 52,016 54,155
28,770 12,985 8,090 1,050 50,895 57,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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