AoeStats
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Hill Fort

506738084Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 55m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1083
+11
🇻🇳 Cumans · Vietnam
1079
+11
🇨🇳 Burmese · China
1064
+12
🇺🇸 Bohemians · United States
913
+19
🇨🇱 Berbers · Chile
998
-14
🇩🇪 Burgundians · Germany
983
-14
🇪🇸 Turks · Spain
968
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🇨🇦 Britons · Canada
947
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,274 10:10 22:52 33:52 ⛏ Fast Castle
33 1,800 11:32 17:37 38:42 ⛏ Fast Castle
30 1,684 13:00 17:29 49:11 ⛏ Fast Castle
30 1,639 10:53 16:40 38:06 ⛏ Fast Castle
27 1,502 11:19 17:48 38:49 ⛏ Fast Castle
26 1,463 12:45 21:51 53:24 ⛏ Fast Castle
21 1,185 12:20 25:38 31:22 ◆ FC into Fast Imp
20 1,119 11:29 17:19 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,095 16,340 20,205 1,370 74,010 78,835
23,335 27,808 19,905 2,800 73,848 79,864
28,695 13,875 21,585 1,500 65,655 73,396
25,065 12,875 14,270 2,600 54,810 68,466
14,300 21,285 13,405 4,425 53,415 58,317
15,625 15,210 6,205 2,535 39,575 50,465
16,590 12,120 8,405 2,350 39,465 43,781
10,200 11,461 9,605 2,730 33,996 42,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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