AoeStats
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Highland

506233020Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 56m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Britons · Uruguay
1087
+12
🇺🇾 Goths · Uruguay
1049
+13
🇺🇾 Franks · Uruguay
1041
+14
🇪🇸 Hindustanis · Spain
1024
+14
🇫🇷 Japanese · France
996
-14
🇹🇷 Bohemians · Türkiye
994
-13
🇺🇸 Dravidians · United States
987
-13
🇩🇪 Ethiopians · Germany
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,599 10:35 23:33 36:21 ⚔ Archer Rush
26 1,484 11:57 15:44 39:41 ⛏ Fast Castle
22 1,225 11:34 16:43 36:18 ⛏ Fast Castle
21 1,149 11:07 16:21 — ⛏ Fast Castle
21 1,178 12:10 20:26 25:56 ◆ FC into Fast Imp
18 1,005 10:29 19:46 41:52 ⛏ Fast Castle
16 886 11:57 20:12 36:03 ⛏ Fish Boom
15 834 11:40 23:22 46:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,145 18,545 12,965 2,245 48,900 65,310
20,705 7,078 16,210 2,765 46,758 49,172
26,440 7,670 10,770 1,600 46,480 62,110
18,325 9,659 8,850 1,760 38,594 47,163
11,595 15,400 8,410 3,050 38,455 43,383
17,695 7,041 10,765 2,150 37,651 43,228
15,600 9,890 7,655 1,500 34,645 35,980
9,935 12,942 6,530 1,205 30,612 35,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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