AoeStats
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Arena

505918452Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
981
+16
🇹🇼 Italians · Taiwan
976
+16
🇲🇽 Hindustanis · Mexico
973
+16
🇹🇼 Huns · Taiwan
936
+17
🇨🇿 Italians · Czechia
978
-16
🇩🇪 Portuguese · Germany
978
-17
🇫🇷 Khmer · France
966
-16
🇪🇸 Turks · Spain
955
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,330 11:03 15:08 31:15 ⛏ Fast Castle
25 1,313 11:01 15:11 29:22 ⛏ Fast Castle
25 1,293 10:35 16:04 35:28 ⛏ Fast Castle
25 1,280 11:22 16:11 31:47 ⛏ Fast Castle
22 1,150 10:37 15:45 29:05 ⛏ Fast Castle
21 1,107 10:42 18:09 31:27 ⛏ Fast Castle
19 993 12:09 16:11 23:43 ◆ FC into Fast Imp
19 984 9:37 17:06 34:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,030 15,268 19,280 3,420 79,998 81,226
22,565 23,890 18,905 3,450 68,810 72,389
32,405 14,560 19,105 950 67,020 74,879
29,730 13,070 22,555 1,400 66,755 75,296
24,620 20,205 13,580 3,600 62,005 70,382
27,205 13,445 12,265 4,330 57,245 60,251
18,050 19,730 12,740 2,270 52,790 70,324
11,975 10,804 8,400 2,760 33,939 41,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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