AoeStats
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Black Forest

510205391Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 45m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
852
+15
🇨🇴 Italians · Colombia
808
+17
🇧🇷 Chinese · Brazil
760
+19
🇺🇸 Byzantines · United States
856
-20
🇺🇸 Koreans · United States
822
-17
🇺🇸 Romans · United States
800
-22
Player eAPM Actions Feudal Castle Imperial Opening
28 1,247 10:51 18:52 33:53 ⛏ Fast Castle
27 1,230 14:27 22:58 —
21 953 11:22 20:42 39:19 ⛏ Fast Castle
19 864 11:56 19:02 39:26 ⛏ Fast Castle
17 767 16:03 29:19 — ⚔ Towers FC
14 613 14:44 28:21 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,660 13,645 6,225 2,665 38,195 42,504
16,460 11,842 8,405 975 37,682 44,475
16,055 10,365 7,555 1,825 35,800 47,163
11,185 9,750 5,330 1,625 27,890 35,052
12,520 8,850 1,560 3,275 26,205 27,913
6,125 8,025 3,390 1,100 18,640 23,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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