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African Clearing

510344127Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 72m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1150
+15
🇨🇳 Byzantines · China
1137
+16
🇨🇳 Spanish · China
1131
+16
🇨🇳 Goths · China
1080
+17
🇩🇪 Burgundians · Germany
1174
-18
🇵🇹 Dravidians · Portugal
1130
-16
🇮🇱 Khmer · Israel
1123
-16
🇧🇾 Armenians · Belarus
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,691 13:40 20:07 48:23
36 2,644 14:03 20:13 34:30 ⛏ Fast Castle
36 2,610 14:43 18:39 37:09 ⛏ Fast Castle
34 2,493 17:43 38:05 — ⚔ M@A into Fish Boom
27 1,943 12:24 22:03 45:38 ⚔ M@A Rush
23 1,711 14:51 20:33 38:44 ⛏ Fast Castle
19 1,381 14:26 19:34 34:57 ⛏ Fast Castle
13 960 15:41 22:17 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,125 49,322 35,845 3,250 133,542 143,018
38,475 31,400 14,210 4,400 88,485 96,928
40,350 32,166 4,705 2,110 79,331 80,969
31,285 21,627 13,075 4,245 70,232 71,432
27,435 15,856 19,630 4,550 67,471 70,248
24,395 20,625 13,955 3,600 62,575 63,352
29,195 17,420 13,240 2,225 62,080 72,223
16,750 18,431 12,120 3,410 50,711 59,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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