AoeStats
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Black Forest

509806060Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 53m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
872
+13
🇵🇪 Britons · Peru
872
+13
🇵🇪 Persians · Peru
871
+13
🇵🇪 Franks · Peru
837
-14
🇲🇳 Britons · Mongolia
802
-13
🇨🇳 Malians · China
787
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,984 12:13 16:47 32:15 ⛏ Fast Castle
24 1,277 10:10 17:25 33:09 ⛏ Fast Castle
23 1,250 13:52 19:11 33:21 ⛏ Fast Castle
23 1,223 16:14 24:26 39:34 ⛏ Fast Castle
21 1,128 13:54 20:18 41:09 ⛏ Fast Castle
17 890 11:35 23:24 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,230 18,475 21,015 3,075 72,795 88,553
26,010 24,920 17,440 1,700 70,070 95,776
20,175 22,843 12,395 4,460 59,873 63,328
23,130 10,583 15,170 2,550 51,433 63,671
17,205 16,493 10,445 3,900 48,043 56,920
13,160 9,554 5,395 3,550 31,659 38,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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