AoeStats
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Black Forest

509027949Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 40m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
857
+15
🇵🇪 Britons · Peru
857
+15
🇵🇪 Persians · Peru
856
+15
🇦🇷 Persians · Argentina
896
-17
🇦🇷 Khmer · Argentina
892
-17
🇦🇷 Chinese · Argentina
734
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,338 13:20 17:25 33:55 ⛏ Fish Boom FC
28 1,122 11:22 18:02 31:24 ⛏ Fish Boom FC
22 871 11:35 18:46 33:40 ⛏ Fast Castle
15 611 12:35 23:14 35:30 ⛏ Fish Boom FC
15 585 12:16 21:33 36:33 ⛏ Fish Boom FC
14 574 12:44 23:12 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,020 14,869 8,065 3,045 44,999 53,120
10,935 13,912 5,345 2,050 32,242 37,220
14,960 9,885 5,160 1,600 31,605 37,826
13,295 10,725 3,620 2,250 29,890 35,737
9,175 9,629 4,510 1,950 25,264 27,483
9,520 13,805 1,575 100 25,000 34,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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