AoeStats
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Arena

509022650Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 59m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
839
+18
🇵🇪 Burgundians · Peru
839
+18
🇵🇪 Italians · Peru
838
+18
🇲🇽 Celts · Mexico
948
-20
🇲🇽 Burgundians · Mexico
875
-18
🇲🇽 Japanese · Mexico
844
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,807 9:56 14:04 18:02 ◆ FC into Fast Imp
23 1,364 10:07 15:58 34:07 ⛏ Fast Castle
17 1,036 10:16 40:51 50:43 ⛏ Fast Castle
15 917 10:23 32:51 58:27 ⛏ Fast Castle
8 468 10:13 14:15 — ⛏ Fast Castle
7 410 12:37 17:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,670 20,800 22,205 4,170 77,845 89,372
22,355 23,290 12,660 3,650 61,955 74,489
13,885 14,375 7,510 1,650 37,420 50,500
11,575 9,302 3,335 2,735 26,947 43,402
9,275 8,665 1,645 850 20,435 25,322
7,165 6,065 2,895 1,515 17,640 17,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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