AoeStats
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Black Forest

506304757Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 42m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
825
+14
🇵🇪 Britons · Peru
825
+14
🇵🇪 Persians · Peru
824
+14
🇩🇪 Inca · Germany
786
-14
🇲🇽 Teutons · Mexico
782
-14
🇨🇴 Armenians · Colombia
782
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,534 13:18 17:59 33:18 ⛏ Fast Castle
25 1,052 14:26 21:43 35:34 ⚔ Drush FC
21 902 11:32 21:25 39:08 ⛏ Fast Castle
20 828 10:22 20:19 39:52 ⛏ Fast Castle
17 723 13:02 23:34 34:10 ⛏ Fast Castle
14 615 12:45 22:03 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,050 12,495 10,280 3,225 44,050 56,690
14,365 10,395 5,615 1,205 31,580 48,437
15,590 6,580 6,180 1,475 29,825 42,121
12,580 7,669 4,420 1,120 25,789 31,483
9,170 6,943 3,520 3,395 23,028 26,993
8,555 6,490 3,225 790 19,060 25,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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