AoeStats
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Arena

506301046Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 27m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
808
+17
🇵🇪 Burgundians · Peru
808
+17
🇵🇪 Italians · Peru
807
+17
🇦🇺 Persians · Australia
846
-17
🇦🇺 Chinese · Australia
838
-17
🇦🇺 Turks · Australia
818
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 981 10:44 13:54 18:09 ◆ FC into Fast Imp
32 874 11:13 18:12 — ⛏ Fast Castle
19 532 11:16 — —
17 461 10:47 — —
12 330 11:45 17:19 — ⛏ Fast Castle
12 334 13:03 17:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,125 5,835 4,230 750 20,940 22,165
5,875 11,900 1,330 750 19,855 20,472
5,915 4,845 2,065 850 13,675 14,842
4,970 3,930 1,000 2,050 11,950 13,871
3,725 3,145 0 0 6,870 10,972
3,475 2,680 0 0 6,155 9,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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