AoeStats
← Leafey

Baltic

510633665Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
586
+17
🇩🇴 Japanese · Dominican Republic
571
+18
🇬🇧 Bulgarians · United Kingdom
675
-21
🇺🇸 Vikings · United States
535
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 893 13:21 20:41 34:24 ⛏ Fish Boom FC
17 884 13:30 24:22 34:34 ⚔ Fish Boom into Drush
13 674 16:12 36:55 — ⚔ Scout Rush
8 412 10:44 23:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,725 16,917 12,305 3,585 47,532 48,495
12,150 10,460 5,955 2,250 30,815 34,507
13,125 9,408 3,285 1,680 27,498 34,265
7,570 4,780 1,960 1,045 15,355 19,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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