AoeStats
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Arena

510629358Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 7m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
569
+24
🇧🇷 Sicilians · Brazil
551
+24
🇲🇽 Chinese · Mexico
508
+26
🇺🇸 Inca · United States
503
+26
🇹🇷 Britons · Türkiye
815
-27
🇨🇱 Khitans · Chile
799
-26
🇬🇧 Saracens · United Kingdom
720
-24
🇬🇧 Vietnamese · United Kingdom
680
-23
Player eAPM Actions Feudal Castle Imperial Opening
40 284 — — —
17 118 — — —
15 109 — — —
14 97 — — —
13 93 — — —
13 91 — — —
9 66 — — —
6 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 175 0 0 1,225 925
1,000 200 0 0 1,200 1,627
1,000 150 0 0 1,150 1,176
900 175 0 0 1,075 1,151
700 200 50 0 950 947
550 125 0 0 675 1,035
500 50 0 0 550 1,129
0 100 0 0 100 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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