AoeStats
← Leafey

Coastal Forest

510393962Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 57m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
666
+17
🇬🇧 Bulgarians · United Kingdom
663
+17
🇪🇸 Chinese · Spain
733
-18
🇪🇸 Celts · Spain
650
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,019 13:17 20:51 53:59 ⚔ Fish Boom into Archers
18 1,055 13:52 23:46 50:42 ⛏ Fish Boom
13 748 14:32 24:51 33:34 ⚔ Fish Boom into Archers
13 759 12:33 40:43 —

Resources

Player Food Wood Gold Stone Spent Collected
17,140 16,685 12,525 2,325 48,675 58,315
10,765 10,195 5,265 3,150 29,375 34,658
7,375 12,761 7,500 1,380 29,016 33,498
6,450 5,922 490 1,305 14,167 17,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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