AoeStats
← LA AMIGA FEA

Black Forest

509931274Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 54m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
893
+16
🇬🇷 Vietnamese · Greece
882
+17
🇬🇷 Khmer · Greece
845
+18
🇪🇸 Persians · Spain
1046
-24
🇪🇸 Khmer · Spain
847
-15
🇪🇸 Bulgarians · Spain
785
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,622 12:01 16:17 37:49 ⛏ Fish Boom FC
37 1,995 13:05 20:50 28:44 ⛏ Fast Castle
32 1,732 11:52 22:01 28:50 ⛏ Fast Castle
30 1,641 13:51 18:00 31:42 ⛏ Fish Boom FC
18 960 13:56 24:58 41:15 ⛏ Fish Boom FC
16 894 13:48 18:30 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,885 24,169 21,300 3,550 86,904 100,358
26,635 26,847 18,300 2,400 74,182 82,035
29,960 20,354 11,650 2,150 64,114 72,168
12,500 28,650 21,275 1,400 63,825 74,864
22,230 16,076 11,780 2,355 52,441 68,292
18,755 14,560 11,940 2,850 48,105 58,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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