AoeStats
← LA AMIGA FEA

Arena

509913685Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 58m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
906
+17
🇨🇳 Franks · China
906
+17
🇭🇰 Persians · Hong Kong SAR China
905
+17
🇪🇸 Lithuanians · Spain
1059
-23
🇪🇸 Britons · Spain
851
-14
🇪🇸 Aztecs · Spain
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,055 11:40 16:15 33:02 ⛏ Fast Castle
38 2,226 11:00 16:49 38:05 ⛏ Fast Castle
31 1,800 12:03 16:43 32:29 ⛏ Fast Castle
28 1,637 11:31 15:47 28:37 ⛏ Fast Castle
19 1,099 10:54 17:25 29:47 ⛏ Fast Castle
14 835 10:10 17:58 26:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,435 36,435 17,390 6,200 97,460 100,749
36,315 21,565 19,970 2,800 80,650 89,399
31,810 23,851 12,540 2,800 71,001 90,018
28,210 21,615 14,840 2,350 67,015 78,612
16,800 23,885 16,880 2,250 59,815 62,531
24,585 14,498 15,935 1,400 56,418 84,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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