AoeStats
← blueangle45

Black Forest

507798218Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 71m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
674
+12
🇪🇸 Teutons · Spain
618
+14
🇮🇳 Goths · India
590
+15
🇭🇷 Romans · Croatia
711
-19
🇹🇷 Khmer · Türkiye
560
-13
🇨🇱 Teutons · Chile
460
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,463 15:54 29:14 37:01 ⛏ Fast Castle
17 1,187 16:51 26:08 33:21 ◆ FC into Fast Imp
12 849 11:15 23:19 35:44 ⛏ Fast Castle
12 822 10:49 21:02 30:39 ⛏ Fast Castle
10 687 14:13 26:37 40:36 ⚔ Archer Rush
6 444 11:58 37:46 66:19

Resources

Player Food Wood Gold Stone Spent Collected
31,500 31,820 15,475 3,650 82,445 129,675
28,395 11,722 22,375 3,325 65,817 70,104
20,045 20,798 10,020 3,135 53,998 63,617
14,880 14,880 12,065 1,765 43,590 57,935
17,115 11,485 10,845 2,705 42,150 55,307
13,635 6,885 4,080 2,250 26,850 31,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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