AoeStats
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African Clearing

505067972Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 37m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1324
+15
🇸🇪 Slavs · Sweden
1278
+17
🇸🇪 Sicilians · Sweden
1268
+18
🇸🇪 Huns · Sweden
1250
+18
🇨🇦 Lithuanians · Canada
1336
-18
🇨🇳 Cumans · China
1303
-17
🇳🇱 Italians · Netherlands
1296
-17
🇨🇭 Japanese · Switzerland
1276
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,620 14:12 18:28 — ⛏ Fast Castle
42 1,552 13:08 19:10 — ⛏ Fast Castle
38 1,427 12:46 18:44 — ⛏ Fast Castle
36 1,341 14:04 17:36 — ⛏ Fish Boom FC
33 1,249 12:04 21:32 — ⚔ M@A into Towers FC
29 1,068 14:47 20:47 — ⚔ Fish Boom into Archers
26 954 13:18 18:26 — ⛏ Fast Castle
19 697 15:56 35:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,020 17,872 8,995 1,050 43,937 45,534
9,825 8,005 5,865 850 24,545 25,555
7,100 8,415 4,935 335 20,785 22,202
6,950 8,288 2,375 2,250 19,863 21,064
10,130 3,965 5,345 200 19,640 19,790
6,250 9,095 2,725 865 18,935 20,233
5,960 4,448 1,325 1,480 13,213 12,887
4,325 2,300 250 300 7,175 7,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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