AoeStats
← Worker

African Clearing

510627049Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 55m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1190
+15
🇺🇸 Ethiopians · United States
1190
+15
🇺🇸 Koreans · United States
1199
-15
🇧🇪 Armenians · Belgium
1158
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,212 15:20 19:01 35:45 ⛏ Fast Castle
29 1,598 13:14 26:11 51:42 ⚔ M@A Rush
27 1,462 13:58 26:42 — ⚔ M@A into Skirms
23 1,292 13:25 23:22 43:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,155 48,204 15,560 3,800 96,719 119,804
21,835 14,630 15,865 1,785 54,115 59,669
27,020 13,893 8,675 2,680 52,268 61,233
13,125 9,045 3,060 850 26,080 28,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.