AoeStats
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Lombardia

510218057Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 15m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
60 950 10:45 14:56 — ⛏ Fast Castle
57 903 9:10 — — ⚔ Scout Rush
54 852 9:48 — — ⚔ Archer Rush
50 789 9:05 — — ⚔ Scout Rush
46 717 11:10 — — ⛏ Fast Castle
46 728 11:48 — —
42 658 9:24 — — ⚔ Archer Rush
26 408 11:29 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,605 2,470 50 0 6,125 6,156
2,600 2,188 865 0 5,653 5,781
2,900 2,113 200 200 5,413 5,663
1,900 2,000 1,135 0 5,035 5,272
2,845 1,830 250 0 4,925 5,350
2,990 1,696 50 0 4,736 4,820
2,925 1,384 250 0 4,559 4,816
2,750 1,149 50 185 4,134 4,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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