AoeStats
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Arena

509159239Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1176
+15
🇩🇰 Spanish · Denmark
1165
+15
🇫🇷 Huns · France
1137
+16
🇹🇷 Persians · Türkiye
1120
+17
🇺🇸 Armenians · United States
1173
-17
🇩🇪 Celts · Germany
1166
-17
🇧🇩 Portuguese · Bangladesh
1119
-15
🇫🇷 Britons · France
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,087 10:54 17:42 25:16 ⛏ Fast Castle
36 1,759 11:13 17:09 31:45 ⛏ Fast Castle
31 1,524 10:11 15:17 29:49 ⛏ Fast Castle
29 1,392 11:27 15:31 29:44 ⛏ Fast Castle
26 1,273 10:52 15:01 33:02 ⛏ Fast Castle
25 1,223 11:36 16:16 32:15 ⛏ Fast Castle
25 1,218 11:08 15:10 31:00 ⛏ Fast Castle
21 1,013 12:25 18:03 43:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,085 18,630 17,715 4,400 63,830 66,673
18,665 27,685 9,520 2,150 58,020 62,968
24,260 16,480 13,410 950 55,100 75,841
18,190 15,475 11,070 2,155 46,890 51,037
20,615 11,095 11,215 1,235 44,160 45,434
14,575 14,030 6,830 1,330 36,765 38,443
11,355 11,425 4,875 2,100 29,755 31,892
10,900 10,030 5,750 2,910 29,590 43,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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