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Nomad

508005730Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 52m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Koreans · India
1354
+9
🇮🇳 Berbers · India
1198
+14
🇮🇳 Persians · India
1196
+15
🇮🇳 Portuguese · India
1110
+17
🇨🇳 Berbers · China
1182
-14
🇨🇭 Teutons · Switzerland
1177
-14
🇦🇷 Ethiopians · Argentina
1159
-14
🇫🇷 Bohemians · France
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,542 14:14 18:37 47:09 ⚔ Fish Boom FC into Archers
36 1,881 14:18 19:13 38:37 ⛏ Fish Boom into Galleys FC
31 1,624 14:20 23:14 38:37 ⛏ Fish Boom into Galleys FC
31 1,636 15:38 21:09 44:41 ⛏ Fish Boom into Fire Galleys FC
23 1,189 16:20 23:15 41:33 ⚔ Fish Boom FC into Archers
22 1,142 13:09 18:09 35:16 ⛏ Fish Boom FC
22 1,146 14:16 21:45 51:43 ⚔ Fish Boom into Scouts
18 936 15:29 22:26 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,520 26,782 9,945 3,695 56,942 59,030
18,755 20,236 14,280 3,600 56,871 60,595
18,285 20,670 10,635 3,050 52,640 61,195
14,150 21,494 12,435 3,755 51,834 56,379
21,785 14,110 9,410 2,450 47,755 48,563
15,255 13,295 8,670 3,075 40,295 43,818
9,935 12,089 5,325 2,650 29,999 35,367
7,925 8,331 1,345 1,800 19,401 19,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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