AoeStats
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MegaRandom

507755653Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 5m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1252
+13
🇦🇷 Cumans · Argentina
1220
+15
🇨🇳 Italians · China
1181
+16
🇨🇳 Jurchens · China
1173
+17
🇭🇰 Spanish · Hong Kong SAR China
1257
-17
🇨🇳 Lithuanians · China
1198
-16
1183
-15
🇨🇳 Bohemians · China
1128
-13
Player eAPM Actions Feudal Castle Imperial Opening
94 512 — — —
32 173 — — —
25 136 — — —
25 137 — — —
24 129 — — —
22 123 — — —
22 119 — — —
14 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 375 50 100 1,925 1,435
550 500 50 100 1,200 888
550 375 0 100 1,025 405
400 375 50 100 925 531
300 350 0 100 750 257
250 350 0 100 700 180
200 350 0 100 650 490
100 371 0 100 571 43
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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