AoeStats
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Pilgrims

507749172Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 42m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1269
+14
🇨🇳 Lithuanians · China
1236
+16
🇨🇳 Italians · China
1163
+18
🇩🇪 Berbers · Germany
1228
-16
🇩🇪 Aztecs · Germany
1227
-16
🇩🇪 Huns · Germany
1225
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,052 10:35 15:30 34:53 ⛏ Fish Boom FC
35 1,495 13:04 19:25 — ⛏ Fish Boom FC
27 1,157 13:50 20:05 — ⚔ Fish Boom into Scouts
25 1,055 12:06 16:45 — ⛏ Fish Boom into Fire Galleys FC
24 1,025 10:59 15:52 30:57 ⛏ Fish Boom FC
21 891 13:00 16:58 36:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,960 17,040 10,450 1,800 48,250 51,334
17,245 10,816 7,670 2,550 38,281 39,338
10,480 10,465 7,220 1,660 29,825 32,906
10,675 10,155 4,385 400 25,615 28,017
8,305 10,053 3,995 1,365 23,718 24,966
8,250 9,457 3,440 1,795 22,942 28,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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