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Oasis

507294788Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 39m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1277
+10
🇪🇸 Maya · Spain
1218
+12
🇨🇳 Celts · China
1182
+14
🇨🇳 Khmer · China
1151
+14
🇺🇸 Malians · United States
1148
-13
🇩🇪 Khmer · Germany
1148
-13
🇷🇺 Cumans · Russia
1141
-13
🇫🇷 Georgians · France
1103
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,608 11:08 15:52 — ⚔ FC into Scouts
38 1,489 9:43 24:29 36:52 ⚔ Archer Rush
37 1,434 11:40 15:53 — ⛏ Fast Castle
36 1,401 12:32 16:50 32:54 ⚔ Drush FC
29 1,146 10:50 23:24 33:42 ⛏ Fast Castle
26 1,003 12:02 15:53 31:35 ⛏ Fast Castle
23 889 11:38 22:38 — ⚔ Skirmisher Rush
20 785 11:15 16:05 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,205 14,345 7,020 1,285 40,855 50,625
21,340 9,740 7,615 1,050 39,745 50,737
15,290 12,380 5,460 1,605 34,735 39,225
12,150 10,093 4,845 850 27,938 35,212
13,055 7,268 6,720 850 27,893 32,011
13,850 7,585 4,535 1,600 27,570 30,485
10,975 9,078 5,820 475 26,348 31,313
7,255 5,690 1,540 2,500 16,985 17,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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